How to Play Crash
Round structure, auto cashout targets, bankroll maths — and the strategies that quietly lose money.
The round, in four beats
- Betting window. Around five seconds to set a stake and, optionally, an auto cashout target.
- Launch. The multiplier starts at 1.00x and accelerates.
- Decision. Cash out manually, or let the auto cashout fire at your target.
- Crash. The curve dies at a pre-generated point. Anyone still in loses the stake for that round.
Your payout is simply stake × multiplier at the moment of cashout.
Setting an auto cashout target
Auto cashout is not a convenience feature, it is the discipline mechanism. Pick a target, and the round is decided by the number rather than by your reflexes.
- 1.10x — 1.40x — frequent, tiny wins. A single crash below your target wipes out several of them, so it only works with strict stop-loss rules.
- 1.50x — 2.50x — the working range for most players. Around a coin flip at 2.00x, with a payout that actually matters.
- 3x — 10x — long droughts between hits. Keep stakes small enough to sit through twenty losing rounds without flinching.
- 25x and above — treat it as a lottery ticket, not a strategy.
The dual bet setup
Two bets in the same round, with different jobs:
- Bet A — auto cashout at 1.50x — 2.00x. Its purpose is to return the combined stake of both bets.
- Bet B — no target, or something far above. Its purpose is the occasional round that pays for the whole session.
When A hits, the session is roughly break-even and B is playing with recovered money. It does not beat the house edge — nothing does — but it smooths the variance that ends most bankrolls early.
Bankroll rules that survive a bad night
- Split the session budget into at least 40 bets. One bet should never be more than 2–3% of it.
- Fix a stop-loss and a stop-win before the first round, and close the tab when either is reached.
- Never raise the stake to recover a loss. The next round has no memory of the previous one.
- Keep bonus wagering requirements in mind: many crash games contribute only partially towards them.
Strategies that do not work
Martingale. Doubling after every loss requires an infinite bankroll and a table with no limits. Neither exists.
Reading the history. Past crash points are independent draws. A row of low multipliers does not make a high one due — the generator does not track what it owed you.
Hunting patterns in the curve. The animation is a rendering of a number that was fixed before the round started. There is no tell in it.
Chasing a hot streak. A winning streak changes nothing about the next round’s distribution — but it does tend to change how much you are willing to risk on it.